Convert GLB to voxels
Turn a GLB model, from a game asset pack, Blender or an AI 3D generator, into editable voxels in your browser, then save it as .vox or keep building.
How it works
Open the file
Open the editor and choose Main menu → Import 3D Model or Image…, or drop the file on the canvas.
Pick the size
Set the longest edge in voxels, up to 512. The voxels appear on the canvas as you move the slider, and a model bigger than the canvas grows it to fit.
Edit and save
Edit the voxels with every VoxiGen tool, then save as .vox for MagicaVoxel or as .vxb, free and without an account.
GLB files
- A GLB goes straight to the voxelizer: its colours, textures and node transforms come through as they are.
- Models from game asset packs and AI 3D generators are usually GLB, so they import in one step.
- GLB is Y-up by definition, so models stand upright.
What to expect
| Size | Up to 512 voxels on the longest side |
|---|---|
| Colours | Mapped into a palette of up to 256 colours |
| Account | None needed to import, edit or save .vox and .vxb files |
| Price | Free. GLB, glTF, OBJ and STL export come with the Founder licence, $29.99 once |
| .vox files | Up to 256 voxels per side, the format's own limit; larger models save as .vxb |
| Browser | A recent desktop Chrome, Edge or Safari with WebGPU |
Questions
Do GLB textures come through?
Yes. Colours and textures are sampled into the voxels and mapped into a palette of up to 256 colours.
Is the converter free?
Yes. Importing, editing and saving as .vox or .vxb are free and need no account. Exporting back to a mesh (GLB, glTF, OBJ, STL) comes with the one-time $29.99 Founder licence.
Can I get a .vox file for MagicaVoxel?
Yes, choose .vox in the Save dialog. A .vox file holds up to 256 voxels per side, so keep the longest edge at 256 or less, or save larger models as .vxb.
Other converters
Coming from MagicaVoxel? See the comparisons:
Convert your first model
It runs in a browser tab. Nothing to install, no account to start.