Build models. Compose complete worlds.
Sculpt reusable voxel models, arrange them into lit scenes, and export production-ready assets or game levels — powered by the same browser GPU engine.
Scene & world building
Place reusable models, transform and clone them, organize groups in the Outliner, edit shared geometry, and save complete VXS scenes.
Explore →Volumetric / CT
Density, threshold, isosurface, cross-section clip planes, fog and subsurface — voxels as a participating medium. Drag one slider and a scan goes from skin to bone.
Explore →1024³ scale
Build individual models on canvases up to 1024³ — the full engine cap on every plan — then reuse them throughout a composed scene.
Explore →Real-time render
Use fast raycast rendering for everyday final-look previews, path tracing that converges for beauty shots, and smooth voxel surfaces — all in the browser viewport.
Explore →Layers
Non-destructive layers with per-layer transforms, visibility and locking.
Explore →AI Generations & Agent Builder
Generate images and 3D in the Generations tray — or open Agent Builder and construct live on the canvas.
Explore →Universal export
Save models as VXB/VOX and worlds as VXS. Pro exports meshes or reusable GLB modules with a level.json placement manifest.
Explore →Pick a capability and try it.
No install, no account to look around — the engine is already running.