Build voxel models. Compose complete worlds.
Sculpt reusable models, place and group them into freely arranged scenes, light them with real-time ray casting or path tracing, and save or export the world. It all happens in your browser.
Sculpt once. Build whole scenes.
VoxiGen has two connected contexts: create reusable voxel models, then compose them into freely arranged, lit worlds without duplicating their geometry.
Create reusable models.
Sculpt, generate, import, layer, and materialize each asset in the Model context. Save it to your library and update every shared placement from one source.
Compose a real scene.
Place models freely, then move, rotate, clone, group, hide, name, and organize them in the Outliner. Ray Cast and Path Trace light the assembled world in the same viewport.
Save the world or ship the level.
Reopen the complete scene as a native VXS file, or export a game-ready level with one GLB per reused module and a placement manifest.
Open a browser tab. Build a world, or read a scan.
No download or account is needed to look around. The engine is already running and ready for your next model, scene, or scan.