v0.5.46
February 22, 2026
β¨ New Features
- Merge opened files: when opening
.vxb,.vxe, or.voxfiles via the Open Voxels Dialog, you can now toggle "Merge with existing" to append the file's layers and palette colors into your current scene rather than replacing it. - Add assets without clearing scene: adding an image or 3D object from the assets grid now merges the converted voxels and colors into the existing scene and the active layer, instead of replacing the scene or clearing the palette.
- Reduce colors per-layer: the Reduce Colors dialog includes a new "Reduce colors on current layer only" option allowing palette reduction to affect only the selected layer.
π Changed
- Import behavior: loading images and 3D models now merges palettes and voxels into the current scene and active layer instead of replacing them.
π Fixed
- Fixes for palette merging and reduce-colors behavior that could clear or remap colors unexpectedly.
- Updated tests and translations related to the new Reduce Colors per-layer option.
v0.5.45
February 20, 2026
π Fixed
- Extrude handle no longer reappears after undoing an extrude operation when no voxels are selected
- Phantom selections no longer appear when redoing multiple Erase or Brush operations
- Each drawing and transform operation is now correctly categorized in undo/redo history, ensuring accurate behavior across all tools
v0.5.44
February 19, 2026
π Changed
- Erase tool can now be used freely on the ground plane, allowing brush shapes (box, sphere, line, pencil) to erase voxels starting from outside existing geometry
v0.5.43
February 16, 2026
β¨ New Features
- Publish your voxel models to the community β make them public for everyone to explore
- Share your creations on X, Reddit, or copy a direct link to share anywhere
- Manage your published models from your profile
- Added animation presets (Social, Presentation, Showcase, Quick) for one-click timelapse setup
- Added ping-pong loop mode for seamless back-and-forth playback
π Changed
- Reorganized timelapse panel controls for a cleaner, more intuitive layout
π Fixed
- Fixed playback not stopping correctly when pausing or exiting replay
- Fixed video export not properly releasing resources after recording
- Improved reliability of timelapse rendering with edge case protections
v0.5.42
February 13, 2026
β¨ New Features
- Timelapse & Animation System: Complete replay and animation system for your voxel creations:
- Replay Animations: Watch your creation build itself step-by-step with 6 animation directions (falling down, rising up, sliding left/right, moving forward/backward)
- Build Pattern Generator: Create animations even without edit history using smart build patterns (layer-by-layer, inside-out, outside-in, bottom-up, top-down, random)
- Video Export: Export your animations directly to MP4 video with progress tracking and full-window recording option
- Playback Controls: Full VCR-style controls including play/pause, step forward/backward, timeline scrubbing, and loop mode
- Camera Auto-Rotation: Automatically rotate the camera during playback with adjustable speed (0.5x-10x)
- Speed Control: Adjust animation speed from 0.1s to 5s per step for perfect timing
- Delta-Based History System: Completely rewritten undo/redo system that stores only changes (deltas) instead of full snapshots, enabling unlimited history with minimal memory usage. Includes automatic checkpoints every 50 actions for fast random access and proper layer metadata tracking for structural changes
- Merge Down: Single layer merge now merges the active layer down into the layer below (Photoshop-style behavior)
π Changed
- Layer Merge: Multi-layer merge now merges into the active layer (the one with the blue border) instead of the lowest indexed layer
- Layer Selection: Clicking the checkbox now only toggles selection without changing the active layer
- Movement Preview Visualization: Improved the blue transparent box that shows possible movement positions:
- Now displays as a hollow shell (faces only) instead of a solid fill for better visibility
- In Gizmo mode, shows only the 12 edges of the bounding box to reduce visual clutter
- Only shows faces on movable axes to avoid confusing inner boxes
- Increased opacity from 0.15 to 0.25 for better visibility
- Fixed preview not appearing in Gizmo mode before hovering over voxels
π Fixed
- Layer Rendering Order: Fixed layer rendering to be natural - layers at the top of the layer list now correctly render above layers at the bottom (matching Photoshop/Figma behavior)
- Layer Merge Order: When merging layers with overlapping voxels, voxels from top layers now correctly prevail over bottom layers (consistent with rendering order)
- Layer UI: Fixed inconsistent hover border styling on selected layers
v0.5.41
February 3, 2026
β¨ New Features
- Multi-Layer Selection & Editing: Work across multiple layers simultaneously with new "Select Across All Layers" toggle in the layer panel
- Select voxels from all layers at once using any selection tool (pointer, line, box, sphere, lasso, rectangle, magic wand)
- Paint tools (pencil, line, box, sphere) now support multi-layer painting while preserving original layer assignments
- Erase across multiple layers with automatic layer preservation
- Transform tools (scale, rotate, extrude) maintain layer structure when working with multi-layer selections
- Layer-aware commit system ensures voxels return to their original layers after transformations
- Directional Mirror Tool: Create mirrored copies of selections in any direction with new 6-way mirror controls
- Mirror X+/X- to create copies on the right or left side of your selection
- Mirror Y+/Y- to create copies above or below your selection
- Mirror Z+/Z- to create copies in front or behind your selection
- Non-destructive operation keeps original voxels intact while creating perfectly mirrored adjacent copies
- Automatically calculates mirror plane based on selection bounding box for intuitive placement
π Changed
- Improved Stability & Reliability: Extensively enhanced testing coverage with 170+ automated tests ensuring all tools work correctly across different scenarios, modes, and layer configurations
- Optimized Toolbar Layout: Streamlined top toolbar with smart overflow handling and grouped Transform menu (combines Rotate, Flip, Mirror) - toolbar items automatically collapse into a dropdown on smaller screens for better space efficiency
- Better Tooltip UX: Increased tooltip delay to 700ms to reduce annoyance when moving mouse across toolbars
v0.5.40
January 23, 2026
β¨ New Features
- Save layers as separate files
- Support for choosing save location and filename when saving AI assets (.vxa files)
- Support for choosing save location and filename when saving color palettes (.json, .gpl, .css, etc.)
π Changed
π Fixed
- Fixed OBJ/MTL export saving MTL files to the Downloads folder instead of the user-chosen directory.
- Improved multi-file export for Safari and Firefox by adding a delay between downloads to prevent browsers from blocking sequential files.
v0.5.39
January 17, 2026
β¨ New Features
- Gizmo Movement Mode: Added new "Gizmo" movement mode to the Move tool featuring traditional 3-axis arrows (X, Y, Z) for precise single-axis movement. Click and drag any arrow to move selection along that specific axis.
π Fixed
- Scale Gizmo: Fixed scale gizmo handle sizes to remain consistent when zooming in and out, matching the behavior of move and rotate gizmos
v0.5.38
January 14, 2026
β¨ New Features
- Added native OS save dialog using File System Access API - choose where to save your files (Chrome/Edge)
π Changed
- Improved theme gradients - lightened dark and pro theme toolbars and panels for better visibility
- Updated canvas background to use theme-aware radial gradient
π Fixed
- Fixed save location picker - users can now choose where to save files instead of browser default downloads folder
- Fixed OBJ export to avoid double save dialogs (both files now download directly)
- Fixed error message when cancelling save dialog (no longer shows error toast)
- Fixed VOX format to preserve palette color order when saving and loading
- Fixed VOX format saving colors at last position (255) - now properly compacts palette
- Fixed palette loading from VOX files - colors now padded correctly to 256 entries
v0.5.37
January 13, 2026
β¨ New Features
π Changed
- Improved shadow quality with PCFSoftShadowMap for softer, anti-aliased edges
- Optimized shadow camera frustum with tighter bounds for higher effective resolution
- Enhanced depth precision to reduce shadow acne artifacts
π Fixed
- Fixed shadows disappearing when moving the light handle far from the model
v0.5.36
January 13, 2026
β¨ New Features
- Added "Ignore Colors" option to Magic Wand selection tool, allowing users to select connected voxel islands regardless of color
π Fixed
- Fixed voxelization of GLB models with flipped or inconsistent normals by enabling DoubleSide raycasting
v0.5.35
January 12, 2026
β¨ New Features
- Added Wrap Mode for Move tool - toggle to enable voxels to wrap to the opposite side when moved past model boundaries, perfect for creating tileable and repeatable modular assets
π Changed
- Improved brush size label display from "256Γ256Γ256" to "256Β³" for better readability
- Improved line thickness label display from "px" to "Β³" for consistency
π Fixed
- Fixed brush size limitation in thin volumes (e.g., 256Γ256Γ10) - now uses average of two largest dimensions instead of smallest dimension for max brush size calculation
- Fixed line thickness limitation in thin volumes (e.g., 256Γ256Γ10) - now uses average of two largest dimensions instead of smallest dimension for max line thickness calculation
v0.5.34
January 11, 2026
β¨ New Features
- Added Lasso Selection tool for freeform voxel selection with point-in-polygon algorithm
Fixed
- All Layers setting now only affects selection: The "All Layers" setting in Selection Settings now only controls which voxels get selected, not what happens to them after selection. Delete (Backspace/Delete), Cut (Cmd/Ctrl+X), and Paint operations now consistently operate on selected voxels wherever they exist in layers, matching the expected behavior
v0.5.33
January 10, 2026
β¨ New Features
- Added light handle toggle option in lighting controls for desktop mode
- Added draggable light handle support in XR/VR mode
- Light position now scales relative to model dimensions for better consistency
π Changed
- XR mode is now only available on devices with native XR support; browser emulation has been removed
v0.5.32
January 6, 2026
β¨ New Features
- Renderer Switcher: Click the renderer indicator in the stats toolbar to toggle between WebGL and WebGPU
π Changed
- Transform Panel Buttons: Move, Scale, and Rotate panels now use a compact 3Γ2 grid layout with more intuitive directional controls
- WebGPU Compatibility: Post-processing controls, Sky controls, and Camera gizmo are now hidden when using WebGPU (not supported)
- Theme Gradients: Toolbar and panel gradients are now lighter in dark and pro themes for improved visibility
π Fixed
- Scale Gizmo Handles: Scale gizmo handles can now be dragged even when positioned behind voxels, and stay highlighted during drag operations
- Post-Processing Toggle: Post-processing effects now correctly check the enabled state when switching renderers
- Wireframe-on-Solid WebGPU Error: Fixed "depthBias must be 0 when using LineList" error by removing polygon offset from wireframe overlay materials
- Sky Component: Sky now only renders with WebGL renderer to avoid shader compatibility issues
v0.5.31
January 5, 2026
β¨ New Features
- Keyboard Arrow Controls for Transform Tools: Added keyboard arrow key support for Move, Rotate, and Scale tools:
- Move Tool: Use arrow keys to move selected voxels (Left/Right for X-axis, Up/Down for Y-axis, Shift+Up/Down for Z-axis)
- Rotate Tool: Use arrow keys to rotate selected voxels around axes (Left/Right for X-axis, Up/Down for Y-axis, Shift+Up/Down for Z-axis)
- Scale Tool: Use arrow keys to scale selected voxels along axes (Left/Right for X-axis, Up/Down for Y-axis, Shift+Up/Down for Z-axis)
π Fixed
- Fixed voxel movement being triggered when hovering over UI panels while Move tool is active
- Fixed rotation origin offset being applied twice during mouse rotation, causing voxels to drift further from intended position
v0.5.30
January 4, 2026
π Changed
- Paint selected voxels now respects "Select Across All Layers" toggle - when enabled, clicking a color will paint selected voxels across all layers instead of only the active layer
π Fixed
- Line tool now correctly deletes voxels when clicking without dragging (single-click erase)
v0.5.29
January 1, 2026
β¨ New Features
- Added selection settings toggle for selecting voxels across all layers
- Added "Reduce Colors" feature to merge similar colors in the palette using perceptual color difference (k-means clustering in LAB color space)
π Fixed
- Fixed extrude gizmo responding to hovers on voxels from inactive layers - pointer normal now only updates for voxels in the active layer when using the extrude tool
- Fixed selection settings and selection stats panels not sharing the same collapse state
v0.5.28
December 30, 2025
π Fixed
- Fix: The draw mode toggle (D) now cycles all three modes (ADD β PAINT β ERASE) instead of toggling only two states.
v0.5.27
December 28, 2025
π Changed
- Moved palette management buttons (Open, Save, Generate, Delete) to a 3-dots menu in the color settings for a cleaner interface.
v0.5.26
December 26, 2025
π Fixed
- Fixed raycast issue on extrude, rotation, and move gizmos.
v0.5.25
December 24, 2025
β¨ New Features
- New design system for the site that supports improved and more flexible themes. We gave the homepage a facelift and added many new links such as tutorials, step-by-step guides, and downloadable resources to help users get started.
- New Community page where you can discover and check top community creations.
- Themes:
darkandprohave been updated; we plan to introduce additional themes and may offer legacy designs as selectable themes in future releases.
v0.5.24
December 15, 2025
π VoxiGen Free During Early Access
- VoxiGen is free to use for everyone during the early access period.
- All core creation features are available without a subscription, including:
- Full voxel editing toolset
- Layer system
- Advanced export formats (VOX, GLTF, GLB, OBJ, VXE)
- VR viewing & exploration
- Post-processing effects (Bloom, AO, Vignette)
- Asset library access
- AI-assisted generation (using your own API keys)
- You fully own what you create and can export your work freely.
β¨ New Features
- Render Styles: Added three voxel rendering modes:
- Cube: Classic sharp-edged voxels
- Lego: LEGO-style blocks with studs on exposed top faces and adjustable block spacing
π Changed
- Unified Drawing Modes: Removed dedicated erase tool in favor of three universal drawing modes that work across all shape tools (Pencil, Line, Box, Sphere):
- Add Mode (Green dot): Creates new voxels adjacent to existing ones
- Paint Mode (Blue dot): Replaces/paints only existing voxels
- Erase Mode (Red dot): Removes existing voxels
- Visual indicator shows active mode on toolbar button
- Simpler, more consistent workflow - stay in your tool, just change the mode
- Scale Gizmo: Simplified scale tool interface by removing corner handles. Now uses only face handles with visual arrows indicating scaling direction and axis colors (red for X, green for Y, blue for Z).
π Fixed
- Preview Voxel on Ground Plane in Erase Mode: Fixed drawing tools showing preview voxels on the ground plane when in erase mode. Erase mode can only remove existing voxels, not interact with the empty ground plane.
- Scale Tool Handle Clickability: Fixed scale resize handles being blocked by voxel mesh raycasting. Voxel raycasting is now disabled while scale tool is active, allowing handles to be clicked even when positioned over voxels.
v0.5.23
December 10, 2025
β¨ New Features
- Global Draw Mode: Added unified ADD/PAINT mode toggle (D key) for Pencil, Line, Box, and Sphere tools. One mode applies across all drawing tools.
- Scale Tool: New tool to resize selected voxels with corner and face handles. Supports uniform and non-uniform scaling.
- Center Axis Lines: Added colored center axis lines on model planes (visible when grid lines are enabled). X=Red, Y=Green, Z=Blue for spatial reference.
π Changed
- Removed Paint Tool: Merged into Pencil tool. Use Draw Mode toggle to switch between adding new voxels (ADD) or repainting existing ones (PAINT).
π Fixed
- Erase Tool Shortcuts: Brush shortcuts (
[,],S) now work for Erase tool since it shares brush settings with Pencil.
π§ Technical
- Improved Tool Performance: Refactored tool systems for more reliable and responsive interactions.
v0.5.22
December 5, 2025
β¨ New Features
- Draw Mode for Line, Box, Sphere Tools: Added two draw modes:
- Add: Places voxels on top of existing surfaces (like Pencil)
- Paint: Only affects existing voxels (intersection mode)
- Movement Mode for Move Tool: Added two movement modes for the Move tool:
- Plane Mode (default): 2-axis movement on the plane of the clicked face, allowing free movement in two directions
- Normal Mode: 1-axis movement perpendicular to the clicked face, constraining movement to a single direction
- Movement Preview: When using the Move tool, a transparent blue overlay now shows all possible positions where your selection can be moved, giving you clear visual feedback of the movement boundaries before you start dragging.
- Ground Mode Controls: Redesigned ground and grid plane rendering controls with independent planes visibility and grid toggle.
π Changed
- Export Format Access: Native VXB format is now available for all users. Additional formats (VOX, GLTF, GLB, OBJ, VXE encrypted) are now Pro-only features, consolidating export format restrictions into a single "Pro Export Formats" feature.
- Simplified Feature Tiers: Removed separate "Encrypted Export" feature as it's now covered under "Pro Export Formats" for a simpler pricing structure.
- Grid Controls Reorganization: Replaced the previous 3-mode grid system with two independent controls for better clarity and flexibility
π Fixed
- Fixed: When a model reached the maximum size of 256x256x256 and a face was on the edge, you couldn't extrude inward in that direction.
- Fixed: Rotation origin now stays fixed during the entire rotation operation, preventing unwanted position drift when rotating non-cubic objects with different width/height/depth dimensions.
v0.5.21
December 2, 2025
β¨ New Features
- Live Selection for Rectangle Tool: The rectangle selection tool now supports live selection, allowing you to see and adjust your selection in real time as you drag.
- Face-Visible Voxel Selection: Added occlusion control for rectangle selection tool. Choose between "Ignore Occlusion" (select all voxels in the selection area) or "Respect Occlusion" (select only face-visible voxels), perfect for selecting specific faces without picking hidden voxels behind them.
- Polycount Slider for 3D Generation: Added a new slider to control the target polygon count for AI-generated 3D models, giving you more control over the detail level of your creations.
- Selections as History States: Selections are now saved as history states, allowing you to undo and redo selection changes just like other editing operations.
- Clone Voxels with Shift: Hold Shift while using the Move or Rotate tools to clone selected voxels instead of transforming them in place. Perfect for creating duplicates and building patterns.
- Axis Locking for Move and Rotate Tools: Press X, Y, or Z to lock movement or rotation to a specific axis. Visual feedback with color-coded gizmo (Red=X, Green=Y, Blue=Z).
- Touch Device Modifier Buttons: Modifier buttons toolbar (Ctrl, Alt, Shift) now automatically appears only on touch devices (tablets, iPads, touch-enabled laptops), making it easier to access modifier key functionality without a physical keyboard.
π¨ Improved
- Smarter Onion-Style Deletion: The single voxel erase tool now uses camera-based occlusion detection to only delete face-visible surface voxels. This prevents accidentally deleting back-facing voxels when your model is multiple voxels thick, giving you precise control over which surfaces get erased. Perfect for peeling away layers without damaging internal structure.
π Changed
- Add GLB Model to AI Panel: Adding GLB models in the AI panel is now a Pro feature.
π Fixed
- Fixed tools (move, rotate, pointer selection) not always selecting/editing voxels from the active layer only
β‘ Performance
- Selection Operations: 30-50% faster when selecting voxels
- Large Selections: 2-3x faster when selecting 1000+ voxels at once
- Transform Operations: 20-30% faster move and rotate operations
- Memory Usage: Reduced memory overhead during selection and transform operations
v0.5.20
November 26, 2025
π Changed
- History Limit: Reduced maximum undo/redo states from 1000 to 100 to improve performance with large voxel models
v0.5.19
November 25, 2025
π Fixed
- Input System: Fix for stuck keys when calling OS system shortcuts
v0.5.18
November 24, 2025
β¨ New Features
- Keyboard Color Deletion: Press Backspace or Delete when focused on the color palette to quickly remove selected colors
- Delete Selected Button: Added new "Delete Selected" button to the clean palette dialog for easier bulk color removal
- Save and Open AI Assets: Save and open your AI-generated images and models directly from the AI Magic panel
v0.5.17
November 23, 2025
π¨ Improved
- Chunk Rebuild Performance: Optimized chunk rebuilding for large models. Color changes now only rebuild affected chunks, while geometry changes (add/remove voxels) rebuild only the chunk and its 6 direct neighbors instead of all 26 neighbors, resulting in significantly faster editing.
π Fixed
- Large Scene Saving: Fixed saving very large models by adding compression and more efficient binary format.
v0.5.16
November 22, 2025
π Fixed
- Large Model Rendering: Fixed issue where changing palette colors wouldn't update meshes on large models (>5000 voxels). Chunked rendering now properly detects and rebuilds all chunks when palette colors are modified.
v0.5.15
November 21, 2025
β¨ New Features
- Palette Reordering: Added drag-and-drop functionality to reorder colors in your palette. The custom color arrangement is now preserved when saving and loading projects in VXB, VXE, and JSON formats, giving you complete control over your palette organization.
- Input Overlay: New visual overlay that displays real-time keyboard and mouse input. Perfect for creating tutorials and demonstrations, showing modifier keys (Ctrl, Alt, Shift, Space), mouse buttons with scroll wheel activity, and key combinations. Toggle it on/off from the help dialog.
v0.5.14
November 20, 2025
β¨ New Features
- GLB Export Format: Added GLB (Binary GLTF) export option to the save dialog, providing a more compact and widely compatible 3D format alternative to GLTF
- Model Transform Options: Added new export options for 3D formats (GLTF, GLB, OBJ):
- Center Model: Automatically center your model horizontally (X, Z axes) for balanced positioning
- Ground Model: Place your model at ground level (Y = 0) for proper alignment in other 3D applications
v0.5.13
November 18, 2025
π¨ Improved
- Faster Rendering: Dramatically improved performance through smart face culling (60-95% GPU reduction), intelligent chunking for large scenes (5000+ voxels), and optimized updates that only rebuild modified areas
- Background Model Conversion: 3D-to-voxel conversion now runs in Web Workers, keeping the UI responsive
- Better Color Quality: Two-pass color quantization creates optimized 256-color palettes that represent your entire model evenly
- Solid Mesh Generation: Converted 3D models now have filled interiors instead of hollow shells
v0.5.12
November 15, 2025
β¨ New Features
- Improved Error Recovery: When something goes wrong, you'll now see a helpful error page that lets you recover your work. You can choose exactly what data to clear (like panel layouts or tool settings) without losing everything. The app will also automatically fix common storage issues.
v0.5.11
November 14, 2025
π Fixed
- Color panel crash on Android/Quest devices
- 3D Earth model loading error
π Changed
- Palette management now available for free tier
v0.5.10
November 8, 2025
β¨ New Features
- Configurable History Limit: Added configurable undo/redo history limit in Editor Settings. Set between 1-1000 steps (default: 100) to balance memory usage with editing flexibility.
π Changed
- File Format Version Reset: Reset to version 1 with strict validation for cleaner codebase and better maintainability. Previous files will need to be recreated.
- Scene Settings in Files: VXB and VXE files now save complete scene settings including lighting, environment, sky, shadows, and post-processing effects for full project preservation.
v0.5.9
November 6, 2025
β¨ New Features
- Fill Tool Settings Panel: Added comprehensive settings panel for the Fill tool with advanced texture generation options. The panel includes texture type selection (noise, perlin, wood, marble, cellular, and more), blend modes for texture mixing, scale and seed controls for texture variation, and real-time preview of texture patterns. This provides artists with powerful procedural filling capabilities for creating complex voxel textures and patterns.
- Selection Panel Color Painting: Enhanced the Selection Panel with integrated color settings for direct painting of selected voxels. When voxels are selected, the panel intelligently adapts to show "Paint Selection" mode with color palette and picker. Simply click any color to instantly paint all selected voxels, streamlining the workflow for mass color changes without losing your selection or switching tools.
π¨ Improved
- Enhanced Shadow Quality: Added normal bias parameter to shadow settings for significantly better shadow quality and reduced shadow acne artifacts. The normal bias works alongside the existing shadow bias to provide cleaner, more accurate shadows by offsetting the shadow map sampling along the surface normal, resulting in more professional-looking renders with minimal visual artifacts.
v0.5.8
November 4, 2025
β¨ New Features
- Contextual Keyboard Shortcuts: Introduced tool-specific keyboard shortcuts that adapt to your active tool. Each tool now has its own set of shortcuts displayed in the hints panel at the bottom of the editor. For example, when using the Extrude tool, press
Ato toggle auto-select,Cfor connected mode,Qfor same color, andGto show/hide the gizmo. Shortcuts like[and]consistently increase/decrease values across tools (brush size, step size, thickness, angles). This makes shortcuts more intuitive and eliminates key conflicts, giving you access to 26 contextual shortcuts per tool instead of being limited to global shortcuts. - Dynamic Hints Panel: Added a collapsible hints panel at the bottom of the canvas that displays contextual information based on your active tool. The panel shows three columns: tool-specific mouse/modifier hints, contextual keyboard shortcuts for the current tool, and global navigation controls. The panel intelligently updates as you switch tools and can be toggled on/off from the help dialog.
- Copy/Cut/Paste Toolbar: Added a dedicated toolbar with Copy, Cut, and Paste buttons for quick clipboard operations. The toolbar intelligently disables buttons based on context (selection required for copy/cut, clipboard content required for paste) and follows the same design patterns as other editor toolbars.
- Manual Voxel Selection for Extrude: Added the ability to manually select voxels before extruding by disabling the "Auto-select on hover and touch" option in the Extrude tool settings. When disabled, you can use any selection tool (Box Select, Rectangle Select, Magic Wand, etc.) to choose specific voxels to extrude, providing more precise control especially useful on touch devices like iPad.
π¨ Improved
- Smart Toolbar Button States: Enhanced all editor toolbars with intelligent disabled states for better user experience:
- Undo/Redo Toolbar: Buttons now disable when no history is available (undo disabled when at oldest state, redo disabled when at newest state)
- Rotate/Flip Toolbars: All rotation and flip buttons now require an active selection, preventing accidental operations on empty selections
- Double/Halve Model Toolbar: Double button disables when model would exceed maximum size (256Γ256Γ256), Halve button intelligently disables only when voxels exist at edges that would be cut off, allowing safe downsizing when model fits within smaller dimensions
- Save Button: Disables when there are no voxels in the scene and no history to save, preventing empty file saves
π Fixed
- Selection Tool Symmetry: Fixed symmetry handling for Pointer Selection, Magic Wand Selection, and Extrude Selection to properly support Control key (remove from selection) mode, ensuring consistent behavior across all selection tools when working with symmetry enabled.
v0.5.7
November 3, 2025
π Fixed
- Gizmo Visibility: Fixed a bug where transformation gizmos (visual indicators) would disappear while actively moving, rotating, or extruding voxels. Gizmos now remain visible throughout the entire transformation process for better visual feedback and control.
π Changed
- Gizmo Terminology: Renamed "Origin" to "Gizmo" throughout the interface and settings panels for Move, Rotate, and Extrude tools. This aligns with industry-standard 3D editor terminology and better describes the visual transformation indicators.
v0.5.6
November 1, 2025
π Fixed
- iPad Pen/Stylus Input: Fixed issue where pen and stylus input couldn't trigger file picker dialogs on iPad. File uploads now work seamlessly with pen, touch, and mouse input across all platforms.
- File Picker Support: Improved file picker functionality to use native iOS API (
showPicker()) for better compatibility on iPad and iOS devices.
v0.5.5
October 30, 2025
π Changed
- Use the latest AI model for image-to-3D conversion.
- Improved pen support.
π Fixed
- Can't clear stuck progress of image-to-3D conversion.
v0.5.4
October 23, 2025
π Fixed
- Performance & Stability: Fixed memory issues that could slow down the app during long editing sessions. The editor now runs smoother and more reliably, especially when working with large models
- History Replay Improvements: Fixed issues where opening a new file while in replay mode would cause confusion. The replay panel now properly resets when you start working on a different model
- Better Undo/Redo: Fixed conflicts between history replay and undo/redo actions, ensuring they work together seamlessly
π¨ Improved
- Clearer Interface: The toolbar is now disabled and grayed out when you're viewing history replay, making it clear you're in review mode and preventing accidental changes
v0.5.3
October 23, 2025
π Fixed
- File Format Reliability: Fixed issues where saving and loading files would sometimes lose colors or fail to preserve your work correctly. Your models now save and load exactly as you created them.
- Color Preservation: Improved color handling to ensure your palette and voxel colors remain intact across all file operations.
- Image Import Colors: Enhanced image-to-voxel conversion to capture more colors and details from your images, resulting in more accurate and vibrant conversions.
v0.5.2
October 22, 2025
β¨ New Features
- BYOK (Bring Your Own Key): Use your own API keys to access AI services of your choice. Configure your preferred AI providers and use your own API keys for:
- Image generation
- 3D model generation
- Image-to-voxel mesh generation
- Greater flexibility and control over your AI workflow
π¨ Improved
- Massive Voxel Generation Improvements: Significantly enhanced voxel generation models with much better results. The AI now produces higher quality and more accurate voxel models from your prompts.
- Image-to-Mesh Generation: Import any image and generate a voxel mesh directly from it, expanding creative possibilities and streamlining the workflow from concept to voxel model.
v0.5.1
October 21, 2025
π¨ Improved
- Layer-Aware History System: History now stores layer metadata alongside voxel data, enabling undo/redo to restore both voxels and layer structure (names, visibility, lock states, active layer). This ensures complete state restoration during history replay and undo/redo operations.
v0.5.0
October 19, 2025
β¨ New Features
- History Replay Mode: Introduced a powerful new replay system that lets you visualize how your voxel model was built:
- Timeline Navigation: Step through your entire creation history, forward and backward
- Playback Controls: Play, pause, and scrub through the build process with adjustable speed
- Chunk-based Animation: Control how many voxels appear at once for smooth or detailed playback
- Non-destructive Review: Enter replay mode to review your history without affecting your current work
- Keep or Discard: Choose to keep any historical state as your current model or return to your latest work
- Perfect for learning, teaching, or creating time-lapse videos of your modeling process
π¨ Improved
- Pen Detection: Refactored pen/stylus detection system for more reliable input recognition
v0.4.0
October 14, 2025
β¨ New Features
- Layers System: Introduced a comprehensive layers management system for organizing and controlling voxels:
- Create Layers: Add new layers to organize your voxels into logical sections
- Rename Layers: Customize layer names for better project organization
- Delete Layers: Remove unused layers (voxels are reassigned to default layer)
- Merge Layers: Combine multiple layers into one for simplified management
- Hide/Show Layers: Toggle visibility of entire layers without deleting voxels
- Lock/Unlock Layers: Prevent accidental modifications to specific layers
- Drag and Drop Reordering: Easily reorganize layers by dragging them into your preferred order
- Visual Indicators: Each layer displays its voxel count and visibility/lock status
- Active Layer Selection: Work with one layer at a time for focused editing
- Layers Panel: Dedicated panel accessible from the right sidebar for managing all layer operations
π¨ Improved
- Industry-Standard Color Scheme: Updated visual feedback colors to match professional 3D software standards:
- Blue preview (#4A9EFF): Indicates active layer voxels that can be edited (matches Blender/Maya selection)
- Orange preview (#FF9500): Warns when hovering over voxels from non-active layers
- Better color-blind accessibility and clearer visual hierarchy
π Changed
- File Format Updates: Enhanced VXB and VXE file formats to preserve layer assignments:
- Layers are now saved with voxels and restored when reopening files
- Updated to binary format V3 with improved data structure
- Backward compatible with older file formats
π Fixed
- VXB File Format: Fixed critical bug where 256-color palettes would cause file corruption due to byte overflow
- Performance Optimization: Improved voxel rendering performance by computing layer visibility only when needed
v0.3.23
October 6, 2025
π Changed
- More Performant Brush: Significantly improved brush tool performance for smoother and more responsive voxel painting, especially when working with large brush sizes or complex scenes.
v0.3.22
October 5, 2025
β¨ New Features
- New Model Dialog Templates: The new model dialog now includes pre-configured templates, including a 2D canvas option with 1 voxel depth for creating flat, sprite-like designs.
- Fill All Voxels Option: Added a new checkbox option in the new model dialog to automatically fill the entire model with voxels upon creation, perfect for starting with a solid block that you can carve or modify.
v0.3.21
October 4, 2025
β¨ New Features
- Transform Origin Indicators: Added visual origin indicators for the Rotate, Extrude, and Move Voxels tools. When using these transformation tools, you'll now see clear visual indicators showing the pivot point and transformation axis, making it easier to understand and control how your voxels will be transformed.
v0.3.20
October 3, 2025
π Fixed
- Color Hierarchy for UI Elements: Fixed color hierarchy for labels in panels and popups, as well as in select triggers for select items list and radio buttons.
v0.3.19
October 1, 2025
β¨ New Features
- Controllable Origin with Custom Offset: Added the ability to control the model origin point with custom offset settings, providing greater flexibility in positioning and transforming your voxel models.
v0.3.18
September 24, 2025
π Fixed
- Pen Compatibility: Improved pen support across the UI, ensuring all actions on touch devices work correctly with buttons, tools like extrude, and other interface elements.
v0.3.17
September 14, 2025
π Fixed
- Symmetry with Sphere Tool: Fixed symmetry functionality when adding voxels with the sphere tool
- Symmetry with Line Tool: Fixed line tool to respect symmetry settings when creating line voxels
- Symmetry with Box Tool: Fixed box tool symmetry integration to ensure symmetric voxel placement
- Symmetry with Deletion Tools: Fixed symmetry to work properly when deleting voxels using box and rectangle deletion tools
- Symmetry with Selection Tools: Fixed rectangle and box selection tools to include symmetric voxels in selections
v0.3.16
September 11, 2025
β¨ New Features
- Box Tool: Added brand new box tool for creating rectangular voxel structures. Features multiple modes (center size, box volume), hollow option, and adjustable wall thickness for flexible box creation.
- Sphere Tool: Added brand new sphere tool for creating spherical voxel structures. Features multiple modes (center radius, box volume), hollow option, and adjustable wall thickness for precise sphere modeling.
v0.3.15
September 10, 2025
β¨ New Features
- Line Tool: Added a new line tool with profile and width settings for creating precise lines.
- Stats Toolbar: New toolbar on the bottom right displaying number of voxels, RAM usage, and FPS.
π Changed
- Main Toolbar Reorganization: Reorganized the order of tools in the main toolbar on the left.
- View Controls Location: Moved lock rotate, zoom, and pan controls from the render toolbar to the bottom toolbar, next to the zoom controls.
- Dimensions Popover: The popover for dimensions in the top inputs toolbar now opens only on input click.
v0.3.14
September 9, 2025
π Changed
- UI Toolbar Overhaul: Complete redesign of the toolbar system for better mobile and small screen compatibility:
- Main toolbar moved: Primary toolbar relocated from top to left side for better space utilization
- New top toolbars: Added multiple specialized toolbars at the top of the interface:
- Create/Open/Save toolbar: Quick access to file operations (new model, open, save)
- Model manipulation toolbar: Double/halve model size controls
- Rotation toolbar: Dedicated X/Y/Z axis rotation buttons
- Flip toolbar: Quick flip operations for all three axes
- Mirror toolbar: Symmetry controls for mirroring operations
- Model dimensions toolbar: Real-time model size display and adjustment
- AI toolbar: Quick access to AI magic panel
- Bottom toolbar redesign: Improved modifier buttons toolbar (Ctrl, Alt, Shift) with better visual feedback
- Responsive design: All toolbars now adapt better to small screens and mobile devices
v0.3.13
September 5, 2025
β¨ New Features
- Drag and Drop Support: Added drag and drop functionality for 3D objects and images directly from the AI panel, streamlining the workflow for importing AI-generated content into your voxel projects
- Post-Processing Effects: Introduced advanced post-processing effects to enhance visual quality:
- Bloom: Adds a glow effect to bright areas for more vibrant and cinematic visuals
- Ambient Occlusion (AO): Provides realistic shadowing in crevices and contact areas for enhanced depth perception
- Vignette: Creates a subtle darkening effect around the edges to focus attention on the center of the scene
- All effects are fully customizable with real-time controls in the render toolbar
v0.3.12
September 2, 2025
π Changed
- AI Panel Redesign: AI panel is now a dedicated side panel on the right instead of being a toolbar tool on the left. This new side panel merges both image and 3D model generation capabilities, providing a more integrated and accessible AI workflow experience.
v0.3.11
August 29, 2025
β¨ New Features
- Third option for wireframe rendering: Added a new "wireframe on solid" option that allows displaying wireframe lines over solid geometry, combining the best of both approaches for more detailed insight into model structure
- Wireframe display mode enhancement: When wireframe display mode is turned on, wireframes are now rendered in voxel colors for better visual clarity and model understanding
v0.3.10
August 28, 2025
β¨ New Features
- Enhanced Rotation Tool: Rotation now intelligently follows the pointer normal to determine the rotation axis. When you click on different faces of voxels, the tool automatically selects the appropriate rotation axis:
- Click on left/right faces β rotates around X-axis (like a wheel)
- Click on top/bottom faces β rotates around Y-axis (like a door hinge)
- Click on front/back faces β rotates around Z-axis (like spinning a coin)
- Supports both precise 90Β° snap rotations and configurable angle increments
- All three rotation axes are fully supported for complete 3D transformation control
π Fixed
- Extrude Tool Reliability: Fixed inconsistent extrusion behavior where voxels would sometimes jump by 2 units instead of 1, making the tool unreliable. The extrusion now provides consistent, predictable movement for better precision in voxel modeling.
v0.3.9
August 21, 2025
β¨ New Features
- Bringing back rectangle selection tool while keeping box selection tool
- Bringing back rectangle delete option inside erase tool
- Tool groups organized toolbar with groups: pan, select group, transform group, color, brush, AI magic
- Configurable number shortcuts for tools under the dashboard editor settings
v0.3.8
August 16, 2025
β¨ New Features
- Pan tool in main toolbar
- Lock Rotation/Pan/Zoom submenu
π Changed
- Rotation lock icon changed
- Symmetry tool works on extrude
v0.3.7
August 14, 2025
β¨ New Features
- "Clear Canvas" renamed to "Clear Model"
- Model dimension panel moved to main menu; can now be opened/closed
- Long panel titles are now shortened for better readability
- Preparing WebGPU modules
v0.3.6
August 12, 2025
β¨ New Features
- New submenu for grid and planes render
- New submenu settings for XR view
- New toolbar with modifier keys (Ctrl, Alt, Shift)
v0.3.5
August 9, 2025
β¨ New Features
- Brush preview before drawing
- Symmetry preview functionality
- Voxel performance optimization for large scenes up to 256 x 256 x 256
- Wireframe (debug) view mode
- Line edges rendering instead of old edges view (performance still being optimized)
- Organized sub-menu for render toolbar
v0.3.4
August 7, 2025
β¨ New Features
- Shadow settings with options:
- Shadow quality settings
- Shadow bias settings
v0.3.3
August 6, 2025
β¨ New Features
- Collapsible groups inside tool panels
- Brush settings with options:
- Brush size
- Brush shape
- Brush orientation
- Brush position
v0.3.2
August 1, 2025
β¨ New Features
- When tool is selected panel with hints is shown
π Changed
- Improved UI with new glass look
v0.3.1
July 29, 2025
π Fixed
- Environment map is not loaded every time on language change
v0.3.0
July 28, 2025
π Changed
- Improved voxel rendering performance
v0.2.2
July 27, 2025
β¨ New Features
- Save your voxel models in multiple formats:
- VXB: Native VoxiGen format (recommended)
- VXE: Encrypted VoxiGen format (password protected)
- VOX: MagicaVoxel compatible format
- GLTF: 3D standard format for interoperability
- OBJ: 3D mesh format for wide compatibility
- Open voxel models from these formats:
- VXB: Native VoxiGen format
- VXE: Encrypted VoxiGen format (requires password)
- VOX: MagicaVoxel compatible format
v0.2.1
July 24, 2025
β¨ New Features
- Palette Export: Save your palette in multiple formats:
- JSON: JavaScript Object Notation. Preserves empty slots for advanced workflows.
- GPL: GIMP Palette file for the GNU Image Manipulation Program.
- TXT: Simple list of hex color codes, one per line.
- CSS: CSS Custom Properties for seamless web development integration.
- SCSS: SCSS variables for use in SASS stylesheets.
- Palette Import: Open palettes from these formats:
- JSON: JavaScript Object Notation (supports empty slots)
- GPL: GIMP Palette
- TXT: Plain Text (hex codes)
v0.2.0
July 23, 2025
π Fixed
- Translate tool, floating point issues when moving selection back and forth
β¨ New Features
- Palette colors are linked to voxels
- Smaller voxels size, more voxels in scene
- Palette can have empty slots
- Reset palette clears all colors
- Voxels are saved with palette
β οΈ Breaking Changes
- Models from version v0.1.8 are not supported in newer version
v0.1.8
July 22, 2025
π Fixed
- Can't draw when plain is hidden
- Extrude didn't returned preview voxels on every change
- Color palette change
β¨ New Features
- Pick color tool
- Hex input for color
- Save and load palette
- Extrude voxels with same color
- XR main toolbar with 'm' shortcut or 'y' on controller
- Toolbar options is animated now
- Main toolbar has different shortcuts, order has been changed
v0.1.7
July 16, 2025
π Fixed
- Extrude method now can extrude and push multiple times
- AI dailog height fix on very small screens
- Exit XR works with escape key
v0.1.6
July 3, 2025
β¨ New Features
- Camera lock in views toolbar
- Show/hide planes controls in views toolbar
- Lighting settings controls (realistic, studio, minimal, off) in views toolbar
- Environment light toggle in views toolbar
- Dropdown settings for light intensity and environment type
- Model size change on the fly in bottom toolbar
- Advanced new model dialog
- Custom model size, uniform model is not required
π Changed
- Enhanced views toolbar with comprehensive rendering controls
- Improved lighting and environment management interface
- More flexible model creation with custom dimensions
v0.1.5
July 1, 2025
π Changed
- New Gizmo Helper Cube for side and angle views
- Added Team settings in drop down of user menu
- Helper dialog updated touch gestures and shortcuts changes
- Modifier is changed for Alt instead of Cmd for view navigation
- User can manipulate camera with LMB and RMB without Alt by clicking outside of model
- In Dashboard new Editor settings for choosing gizmo type and gizmo position
π Fixed
- AI dialog height on mobile browsers
v0.1.4
June 26, 2025
π Changed
- New floating splash screen
- Tooltip on left side for right side floating buttons
π Fixed
- Intelligent new navigation system with multi touch detection and finger and pen drawing support
- Zoom percentage display now updates correctly while zooming
- Zoom to fit (Shift + 1) and zoom to selection (Shift + 2) now provide proper close-up views