How we got here
2024 — A voxel editor in the browser
VoxiGen started from a simple idea: a real voxel editor you never have to install. Open a tab and build.
2025 — An AI-assisted GPU engine
We added generation from a prompt and rebuilt the core as a GPU raymarcher — real-time rendering and big canvases, all in the browser.
2026 — One engine, two jobs
That engine turned out to render any scalar field. So VoxiGen now spans voxel building and volumetric visualization — a game asset or a CT scan, in the same tab.