Build and visualize

About VoxiGen

We're building one browser tool for 3D — from voxel worlds to volumetric scans — approachable, powerful, and free to start, with nothing to install.

Our mission

We think powerful 3D shouldn't require a powerful install. So VoxiGen runs entirely in the browser — the tab you already have open.

The same GPU engine that builds a voxel world also renders volumetric data — a CT scan, a simulation — because to the renderer they're the same thing: a field of values in space.

That's one approachable tool for two crowds that rarely share software: artists and game makers on one side, people with scientific and volumetric data on the other.

What we value

The principles behind how we build, and who we build for.

Community

We build with the people who use it — creators and researchers alike.

One engine

One fast GPU core, deeply built — so the same engine serves voxel art and volumetric data instead of two half-tools.

Accessibility

No install, no barrier — powerful 3D for anyone with a browser.

Honesty

We say what the tool actually does — no inflated numbers, no features that don't exist yet.

How we got here

2024 — A voxel editor in the browser

VoxiGen started from a simple idea: a real voxel editor you never have to install. Open a tab and build.

2025 — An AI-assisted GPU engine

We added generation from a prompt and rebuilt the core as a GPU raymarcher — real-time rendering and big canvases, all in the browser.

2026 — One engine, two jobs

That engine turned out to render any scalar field. So VoxiGen now spans voxel building and volumetric visualization — a game asset or a CT scan, in the same tab.

By the numbers

No vanity metrics — just what the tool is.

1024Âł
Max canvas

rendered on your GPU

0
Installs

it's a browser tab

9
Languages

and growing

See what one tab can do.

No install, no account to look around. Open the editor and try it.