Voxel characters, rigged and animated
Describe a character and the AI builds it already rigged, start from one of 49 ready-made characters, or rig a model of your own. Play its animations in the browser, then export it for your game.

Character mode
Built by AI, already rigged
Describe a knight, a fox or a dragon in Create with AI. The builder makes it part by part on a skeleton, so it arrives rigged, with animations to play.
49 ready-made characters
People, robots, monsters, animals, dragons and a T. rex, rigged and animated. Open one and change it voxel by voxel.
Rig your own model
Attach one of nine skeletons, fit its joints to your model, and bind each layer to the bone it should follow.
From the canvas to your game
Animation library
Around 170 clips for the human, from walks and runs to attacks and deaths, and a starter set for each creature. Import a GLB animated on the same rig to add your own.
Props in hand
Put a prop in the character's hand; it is voxelized and moves with the hand through every clip.
Animated GLB export
Save a VoxiGen character to keep working on it. With the Founder licence, export a GLB with the skeleton and every clip for Godot or any glTF engine, or the animations alone for a character already in your game.
Make a character
Open the editor, switch to Character mode, and start from the library or a description.