Character mode

Voxel characters, rigged and animated

Describe a character and the AI builds it already rigged, start from one of 49 ready-made characters, or rig a model of your own. Play its animations in the browser, then export it for your game.

A grid of rigged voxel characters: people, robots, monsters, a dragon, a T. rex, a horse, a shark and a panda

Character mode

Built by AI, already rigged

Describe a knight, a fox or a dragon in Create with AI. The builder makes it part by part on a skeleton, so it arrives rigged, with animations to play.

49 ready-made characters

People, robots, monsters, animals, dragons and a T. rex, rigged and animated. Open one and change it voxel by voxel.

Rig your own model

Attach one of nine skeletons, fit its joints to your model, and bind each layer to the bone it should follow.

From the canvas to your game

Animation library

Around 170 clips for the human, from walks and runs to attacks and deaths, and a starter set for each creature. Import a GLB animated on the same rig to add your own.

Props in hand

Put a prop in the character's hand; it is voxelized and moves with the hand through every clip.

Animated GLB export

Save a VoxiGen character to keep working on it. With the Founder licence, export a GLB with the skeleton and every clip for Godot or any glTF engine, or the animations alone for a character already in your game.

Make a character

Open the editor, switch to Character mode, and start from the library or a description.