Layer System
Organize the parts inside each voxel model with layers, visibility, locking, and per-layer structure. Scene placements and groups stay in the separate Scene context.
Key Features
Layered Projects
Separate parts of a voxel model into layers so detailed assets stay manageable
Visibility Toggle
Show or hide layers instantly to focus on specific parts
Lock Protection
Lock layers to prevent accidental edits to finished work
Workflow Benefits
Non-Destructive Editing
Separate different elements of your model onto layers. Experiment freely without destroying your original work.
Component Organization
Keep structural parts of a model on separate layers for focused editing, visibility control, and safer iteration.
Safer Iteration
Try changes on separate layers, hide alternate versions, and keep finished parts protected while you experiment.
Export Flexibility
Export individual layers or layer groups as separate files for modular game assets and components.
Organize your voxel projects
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